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One Room Challenge: Render Captures

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This video focuses mostly on the render settings that are optimal for what we are going to be doing with our small RenPy novel. We are using two different engines for this project. Daz, which is strictly a rendering engine used almost religiously for RenPy novels. And, Blender, which is an "everything" engine that can be used for almost everything. Both are shown with their pros and cons.

Published by D4rkShepherd

Video Transcription

DarkShepard here. I was trying to go about or trying to figure out how to, I wanted to actually

script this video. So we're gonna start with kind of like settings. We're gonna start with settings

here. So in Blender when we're actually capturing, the topic of this video is capturing renders.

So we're gonna use both GAS and Blender to kind of show the differences between the two and how

if we want to use one over the other. Is workflow going to be easier in one or the other? I can tell

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that unless you have a pose library in Blender, it's going to be easy to use DAS for a lot of

this stuff. But for certain other aspects it might be easier to use Blender. You may want to actually

build up a pose library in Blender and you can make one. There's some really interesting videos

on YouTube on how to do it. I just actually watched one earlier. I'm going to build my own

pose library for this or export models from DAS that are already posed into Blender and then build

it that way. But I'm gonna start with the settings. So when we're rendering, I'll just look

at this. This is rendered mode. Now this is using a point light which is a little bit bright. It

depends on what kind of mood we're trying to set. If this is more like dark, we could actually go

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